In this task i will be analysing the RPG game genre and discussing the various characteristics, narrative structure and representation of character. This genre has a lot of codes and conventions which makes up an RPG game, people think that these games need some if not all of these codes/conventions to be considered a true/proper RPG game. The codes that are present in RPG games vary as there are many different takes on the RPG genre, RPG games can have stereotypical conventions such as saving a damsel in distress or defeating the almighty evil of that game. There are lots of gameplay conventions such as a large overworlds to explore and secrets to find, turn based battles or a deep battle system which allows for varied strategies. Other conventions may include levelling systems which allows for character customisation with different skill trees to expand upon.
Other then the conventions of RPG games there are also codes which are the special features that would be in RPG games such as Party systems and various equipment meant to enhance the players stats. Although in this game there are not too many special features that make it stand out in a sea of other RPG games, the equipment that you can obtain throughout the game consists of Badges which you equip that give you extra abilities to use during battles or cosmetic items in the overworld.
The RPG genre is now so varied that there are games for anyone to play even if you are not a gamer, this genre is now so large that many different game companies have had their own take on it. There are games for the more hardcore RPG fan to play such as the Final Fantasy series as it has a deep lore with many different games in its series each with varied game mechanics and settings. Over the years this genre has evloveed to involve various other sub-genres but the base RPG genre has stayed the same throughout the years, only slight changes have occurred.
Story for RPG play a big part of the game as you are for the most part playing the role of a character in a fictional world. Many games pride themselves on their rich lore and story like the Final Fantasy series and the Dragon Age series. Both games have an emphasis on stories but their gameplay is different from each others. The story for Paper Mario: The Thousand Year Door is the main point of the game, you are sent on an adventure through various territories to collect items to defeat the final boss, this is quite a generic story base but this game build on top of this with very different environments for the character to explore from a Wrestling Arena to a Moving Train. Progressing through the story allows the player to obtain more party member which open us access to different attacks and parts of the game.
In RPG's there are mostly always different races and sexes that the player is able to play as. In regard to Paper Mario the companions consist of both male and female characters although when in the Mario universe everything is family friendly. All characters in this game are treated the same except from the villains. In RPG's as a whole there is an arguement that different sexes are always portrayed as a particular role such as a Male character being a Warrior and a Tank and a Female character playing the role of Mage or a Healer. I think that this arguement is getting less valid as time goes of as most games allow for the player to play whatever they want.
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